!https://coderlegion.com/?qa=blob&qablobid=11626053117748585632
Most render failures don’t come from bugs.
They come from assumptions.
Assumptions that a scene hasn’t changed.
That a render engine behaves “close enough.”
That “Final” actually means...
I build Blender tools with a focus on automation and production speed, primarily for game art workflows.
Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—t...
Quadification is often discussed as if it were a single operation: press a button, convert triangles to quads, and move on.
In real production environments, that framing is misleading.
Meshes used in games, VFX, visualization, and technical pipel...
!https://coderlegion.com/?qa=blob&qablobid=17398017891017435159
Too many repos. Too many docs. Too many decisions.
Not enough clarity.
If you’ve ever:
opened 14 files just to understand a bug
combed Slack for a decision someone made 18 months ag...
!https://coderlegion.com/?qa=blob&qablobid=17398017891017435159
Too many repos. Too many docs. Too many decisions.
Not enough clarity.
If you’ve ever:
opened 14 files just to understand a bug
combed Slack for a decision someone made 18 months ag...
!https://coderlegion.com/?qa=blob&qablobid=7110764845113303093
I’m Wilson — creator of Quadify, ContextWizard, Unit & Scale Doctor, and a few other tools on Superhive.
Before any of that paid my bills, I spent an obscene amount of time doing one job...
!https://coderlegion.com/?qa=blob&qablobid=7110764845113303093
I’m Wilson — creator of Quadify, ContextWizard, Unit & Scale Doctor, and a few other tools on Superhive.
Before any of that paid my bills, I spent an obscene amount of time doing one job...