I build Blender automation tools. What repetitive production task should not exist anymore?

16 29
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I build Blender tools with a focus on automation and production speed, primarily for game art workflows.

Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.”

I’m not looking for abstract feature ideas or wishlist items. I’m looking for concrete, repeatable pain points that:

You hit frequently (daily or weekly)

Are tedious, mechanical, or error-prone

Feel like they should be solvable with a tool or add-on

Aren’t already cleanly solved by an existing addon

If you respond, please be specific. Context matters more than volume.

Helpful examples:

“When doing X, I always have to manually do A → B → C because Blender doesn’t expose Y.”

“This part of my pipeline breaks unless I double-check Z every time.”

“I waste time fixing the same class of mistake over and over.”

Less helpful:

“Blender’s UI is bad”

“I want Maya feature X”

“Everything should be procedural”

If it helps, you can include:

Your role (environment artist, character artist, tech artist, etc.)

The kind of assets you work on

Where the friction shows up (modeling, UVs, baking, export, scene management, cleanup, validation, etc.)

I can’t promise I’ll build everything that’s mentioned, but I will prioritize problems that show up across multiple workflows and can be solved cleanly.

If you’ve ever thought “I should script this, but I don’t have time,” that’s exactly the kind of problem I want to hear about.

PS: Anyone whose suggestion I build will get a free copy with long-term support.

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