Quadify Base, Premium, & Pro

Quadify Base, Premium, & Pro

posted 1 min read

I’ve just released three variants of Quadify on Superhive: Base, Premium, and Pro.

Quadify is a Blender toolset built around one idea:
mesh cleanup and quad generation should be deterministic, intentional, and fast — not a guessing game.

This isn’t a replacement for manual retopology tools. It’s designed to be used before them, when you’re dealing with messy geometry and trying to decide how much work is actually worth doing.

Here’s how the three variants are intentionally scoped:

Quadify Base
Focused on safe, predictable tri-to-quad conversion.
It handles the obvious cleanup first, preserves seams and materials, and clearly shows what still needs manual attention.
Built for speed and transparency, not magic.

Quadify Premium
Adds manual quadification and region-based control.
You decide where topology is rebuilt and what stays untouched.
This turns quad cleanup into a deterministic decision process instead of a global operation you hope works.

Quadify Pro
Built for production pipelines and scale.
Includes pipeline workflows, automation recipes, LOD generation, texel density tools, validation, and reporting.
The focus here is repeatability and trust — knowing an asset is actually ready for downstream use.

All three share the same core philosophy:

deterministic behavior

visibility before action

control before commitment

If you work with scans, AI-generated meshes, imported assets, or production pipelines where cleanup keeps breaking things, Quadify is meant to remove the mechanical, repeatable pain — not replace artistic judgment.

The full release is live here on Superhive:
https://superhivemarket.com/products/quadify

Happy to answer questions about design decisions, scope tradeoffs, or why certain things are intentionally not automated.

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