I've spent the last several months building Quadify Ultra, a Blender 5.0 addon that uses a KNN-based ML engine to automatically route meshes to the right retopology algorithm. This post is about the technical decisions behind it — the parts that were...
I Built a Batch Asset Validator for Blender in Python — Here's What I Learned
Game developers and 3D artists deal with a problem that doesn't get talked about enough: you find out your assets are broken after you've already submitted them.
Wrong s...
!https://coderlegion.com/?qa=blob&qablobid=11626053117748585632
Most render failures don’t come from bugs.
They come from assumptions.
Assumptions that a scene hasn’t changed.
That a render engine behaves “close enough.”
That “Final” actually means...
I build Blender tools with a focus on automation and production speed, primarily for game art workflows.
Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—t...
Quadification is often discussed as if it were a single operation: press a button, convert triangles to quads, and move on.
In real production environments, that framing is misleading.
Meshes used in games, VFX, visualization, and technical pipel...
The Blender ↔ Unity Axis & Scale Problem: A Complete Technical Guide
and How Unit & Scale Doctor Pro Solves It Reliably
1. Introduction — The Silent Production Killer
Every 3D developer eventually encounters the classic trap:
“It looked correc...
!https://coderlegion.com/?qa=blob&qablobid=17398017891017435159
Too many repos. Too many docs. Too many decisions.
Not enough clarity.
If you’ve ever:
opened 14 files just to understand a bug
combed Slack for a decision someone made 18 months ag...
!https://coderlegion.com/?qa=blob&qablobid=7110764845113303093
I’m Wilson — creator of Quadify, ContextWizard, Unit & Scale Doctor, and a few other tools on Superhive.
Before any of that paid my bills, I spent an obscene amount of time doing one job...