> "Can it be simpler?" - A recurring thought I've had while working on build automation.
EasyShellhttps://github.com/MethodoxTech/EasyShell command: easy is a minimal shell scripting language designed from the ground up for simplicity and cross-plat...
As we roll out more tools, both internal and public, there has been a growing need for easy-to-maintain shell scripting and build automation. Build automation is complex enough without all the syntax burden - my favorite is to use PowerShell, but oft...
Today we released the first public version of DivookaBenchmarkMandelbrothttps://github.com/MethodoxTech/DivookaBenchmarkMandelbrot — a standardized benchmark suite built specifically to measure the real-world performance of Divooka against a wide ran...
In the world of software engineering, we obsess over programming languages: their syntax, their type systems, their performance characteristics, their paradigms. We debate Rust versus Go, Python's readability versus C++'s control, Haskell's purity ve...
Divooka is a high-performance visual programming platform designed for creators, developers, and world builders. Build applications, generate worlds, process data, and experiment with computation using a powerful node-based system combined with flexi...
Revisiting Flappy Bird – The Pain Point
Remember our Flappy Bird example from mid-2025?
!The Initialization Sequence for Flappy Bird Game in Divooka Interactive Demohttps://dev-to-uploads.s3.amazonaws.com/uploads/articles/509yykxr054pazr7crm6.png
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Overview
In the quiet town of Baytown, an unremarkable man lies dead under suspicious circumstances. Rumors ripple through the streets. Secrets long buried begin to surface. The whole community is buzzing - some in dread, others gripped by dark fas...
Finally, it arrived! Well, not exactly here yet, but getting closer.
!Screenshot of Visual Programming in Divooka - Value Assignment of Compound Inputshttps://dev-to-uploads.s3.amazonaws.com/uploads/articles/9uefmdr5tir0qjdcfyax.png
Overview
Divoo...
!Scalar Operationhttps://dev-to-uploads.s3.amazonaws.com/uploads/articles/k0nmv1dzv1kuerx8vvr5.png
Overview
Anything useful done with a program eventually involves file I/O and some form of repetition.
In Divooka, the dataflow context already make...
I've been meaning to write about this topic for a while.
MAUI looks great on paper. In fact, it has looked good on paper for years. Microsoft went a long way through UI and application frameworks: VBA, WinForms, MFC, WPF, Silverlight, UWP, Blazor, a...
In this video, we are going to take a look at the updates from version v0.7 and specifically look at the generative AI integration features. This allows you to directly make use of OpenAI API service to further complete your conversation history with...
In this video we take a look at how to import and export threads from and into Markdown files. By following the convention of markdown projects, it allows more friendly version control setup.
Threads is a branching, canvas-based document editor for ...
Overview
Welcome to a full guided overview of Methodox™ Threads, a new kind of writing and ideation environment designed for the creative minds, with a mind for the AI age we are in. Threads is a linear, branching text environment designed for mana...
Threads is a branching, canvas-based document editor for organizing non-linear writing, technical material, or multi-path conversations. It provides a structured workspace where each node is an independently editable document, allowing you to build, ...
This week was mostly about tightening up the foundations of our tools rather than pushing new features. A lot of our older experiments were starting to show their age, so we spent time cleaning things up and getting the core systems into better shape...
This video we demonstrate how you can use Methodox Threads to boost your Gen AI workflow by managing them in a visual pattern.
Methodox Threads is a branching, canvas-based document editor for organizing non-linear writing, technical material, or mu...
Hey folks, Charles here from Methodox. As a developer deeply embedded in the generative AI space, I've spent the last couple of years wrestling with the limitations of LLM interfaces. Today, I want to dive into the motivations behind our latest proje...