In this devlog, I’m showcasing the Flashlight, Lantern, and Battery Systems I’ve built for my game in Unreal Engine 5 using Blueprints.
Both light sources are fully integrated with the inventory system and can be equipped, used, dropped, and swapped....
In this development log for Life of Alex, I’m showcasing the interaction awareness system I’ve built to help players identify objects they can interact with naturally while exploring the world.
The system combines icon widgets with custom depth shade...
Hi everyone, and welcome!
Today I want to give you a first look at one of the systems I’ve been working on for my game: the inventory system.
The game is still very early in development, so everything you’re about to see is a work in progress and w...