This looks useful, especially for debugging runtime issues faster.Does it work well under heavy load, or does performance drop when logging gets intense?
FludeX v1.1 — Runtime Debug Platform
3 Comments
peponder
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darkwing_d
•
@[peponder]
Good question. The Console uses UIToolkit’s ListView with fixed-height virtualization, so only visible rows are rendered regardless of how many logs are in the buffer. Combined with a ring buffer for storage, memory and render cost stay bounded. Under heavy log volume the main bottleneck is Unity’s own Debug.Log pipeline, not FludeX.
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