Added a tagging system to my runtime debug panel — FludeX 1.2.0 (Unity UIToolkit)

Added a tagging system to my runtime debug panel — FludeX 1.2.0 (Unity UIToolkit)

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Prefix any Debug.Log with [TAG]: and it shows as a colored chip right in the log list. Assign custom colors per tag via config. Timestamps too — game time or wall clock, toggleable per project.

Curious — what tags would you use in your project? And is there anything you wish runtime console tools did that they currently don't?

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