This hit close to home, especially the part about projects dying from mental friction not skill.Do you have any small habits that help you regain meaning when motivation dips?
Solo Creation: Games and the Psychology Behind Them
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Lucas S. Kowal
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@[Kevin Ryker] Thank you for your comment:) There's very little, if any, talk about the mental state of solo artists- I've been one myself for over 25 years, and I've had my share of ups and downs. And to answer your question, yes, I have my own method, which I've developed over a quarter-century of work.
I will publish it soon - I hope this topic will start publicly, because nowadays people only look at the project, not the creator and his mental health...
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Hi, I’m Lucas - a game developer, designer, programmer, writer and senior graphic designer based in ... Show moreHi, I’m Lucas - a game developer, designer, programmer, writer and senior graphic designer based in Poland.
I’ve been working in creative industries for over 25 years, with experience spanning graphic design, programming, and game development across board games, video games, and online projects. I’ve been active in the game industry since 2010.
In 2021, I released my first PC, Mac, and Linux title, Dark Minute: Kira’s Adventure, followed by a mobile release on iOS and Android in 2022. The game was later published on Nintendo Switch in collaboration with Feardemic.
In 2025, I released my next game, Forgotten 23, as well as a commissioned narrative adventure game, Brassheart.
I develop games for PC, Mac, Linux, Steam Deck, Nintendo Switch, Xbox, Android, iOS, and the web.
I work both on my own original projects and as a co-developer on other titles. Show less
I’ve been working in creative industries for over 25 years, with experience spanning graphic design, programming, and game development across board games, video games, and online projects. I’ve been active in the game industry since 2010.
In 2021, I released my first PC, Mac, and Linux title, Dark Minute: Kira’s Adventure, followed by a mobile release on iOS and Android in 2022. The game was later published on Nintendo Switch in collaboration with Feardemic.
In 2025, I released my next game, Forgotten 23, as well as a commissioned narrative adventure game, Brassheart.
I develop games for PC, Mac, Linux, Steam Deck, Nintendo Switch, Xbox, Android, iOS, and the web.
I work both on my own original projects and as a co-developer on other titles. Show less
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