Congratulations on launching Shell Method; your focus on minimizing start resistance and fostering sustainable productivity is sure to resonate with many in the indie development community.
SHELL Method
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Hi, I’m Lucas - a game developer, designer, programmer, writer and senior graphic designer based in ... Show moreHi, I’m Lucas - a game developer, designer, programmer, writer and senior graphic designer based in Poland.
I’ve been working in creative industries for over 25 years, with experience spanning graphic design, programming, and game development across board games, video games, and online projects. I’ve been active in the game industry since 2010.
In 2021, I released my first PC, Mac, and Linux title, Dark Minute: Kira’s Adventure, followed by a mobile release on iOS and Android in 2022. The game was later published on Nintendo Switch in collaboration with Feardemic.
In 2025, I released my next game, Forgotten 23, as well as a commissioned narrative adventure game, Brassheart.
I develop games for PC, Mac, Linux, Steam Deck, Nintendo Switch, Xbox, Android, iOS, and the web.
I work both on my own original projects and as a co-developer on other titles. Show less
I’ve been working in creative industries for over 25 years, with experience spanning graphic design, programming, and game development across board games, video games, and online projects. I’ve been active in the game industry since 2010.
In 2021, I released my first PC, Mac, and Linux title, Dark Minute: Kira’s Adventure, followed by a mobile release on iOS and Android in 2022. The game was later published on Nintendo Switch in collaboration with Feardemic.
In 2025, I released my next game, Forgotten 23, as well as a commissioned narrative adventure game, Brassheart.
I develop games for PC, Mac, Linux, Steam Deck, Nintendo Switch, Xbox, Android, iOS, and the web.
I work both on my own original projects and as a co-developer on other titles. Show less
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