Great breakdown of Math.hypot()! Never realized it helps with floating-point precision issues—super useful. Do you think there's any real-world case where the performance hit would be noticeable, or is it mostly negligible outside of high-performance apps? Also, props for sharing the 3D example, that's a neat bonus!
Math.hypot() -> Small convenience for finding euclidean distance
Chinmay
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Originally published at www.linkedin.com
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Chinmay
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@Andrew Mewborn Thanks for reading my article !
I don't think so there is any real life web app that would require Math.hypot() per say, its negligible outside high performance apps, this would be typically helpful in scenarios where you are calculating distance between two objects, which is a common use case for games, 2d / 3d rendering of graphics, any app that is game or typically relies on rendering graphics on screen, it would fit in that use case, but I found this useful when I was solving a problem related to overlapping circles -> highlight the last overlapping circles with some random color
Mostly I would use it for convenience. You would find yourself reaching for this formula for all kinds of physics stuff
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