mishamitiev
I build high-performance foundations for the next era of the web. As the architect of Loom Engine, I’ve focused on proving that TypeScript can reach near-native speeds when you str... Show moreI build high-performance foundations for the next era of the web. As the architect of Loom Engine, I’ve focused on proving that TypeScript can reach near-native speeds when you strip away the "OOP tax" and embrace data-oriented design. Currently, I’m manifesting this technology into Mythcore: Omniveil - a next-gen MMORPG prototype that pushes the limits of browser-based complexity. To me, coding is a sadhana (a dedicated practice) where performance is the ultimate truth. Show less
Scaling distributed authoritative servers for Mythcore, WebGPU compute shaders for physics, and the intersection of AI-driven world-building within Loom Engine.
Architected Loom Engine: A custom-built, high-performance TS engine.
Founder of The World Table: Reimagining digital interaction through performance.
Successfully ditched traditional OOP in TypeScript without losing my mind.
I named my engine "Loom" because I believe software should be woven with precision, but I named the game "Mythcore" because every great piece of tech needs a soul. Also, I’ve probably spent more time looking at memory heaps than actual sunsets lately.
"Optimization isn't about doing things faster; it's about doing fewer things."