mishamitiev

@mishamitiev

Misha Mitiev

Lead Architect & Founder @ The World Table | Creator of Loom Engine & Mythcore: ...
Koh Lanta, Thailand theworldtable.ai Joined May 2026
140 Points12 Badges3 Connections2 Followers12 Following

About

I build high-performance foundations for the next era of the web. As the architect of Loom Engine, I’ve focused on proving that TypeScript can reach near-native speeds when you str... Show more

Language & Tools

TypeScript (Strict/Low-level), WebGL/WebGPU, Node.js, Data-Oriented Design (SoA/TypedArrays), High-Frequency Networking.

Currently Exploring

Scaling distributed authoritative servers for Mythcore, WebGPU compute shaders for physics, and the intersection of AI-driven world-building within Loom Engine.

Achievements

Architected Loom Engine: A custom-built, high-performance TS engine.

Founder of The World Table: Reimagining digital interaction through performance.

Successfully ditched traditional OOP in TypeScript without losing my mind.

Fun Fact

I named my engine "Loom" because I believe software should be woven with precision, but I named the game "Mythcore" because every great piece of tech needs a soul. Also, I’ve probably spent more time looking at memory heaps than actual sunsets lately.

Random Dev Quote

"Optimization isn't about doing things faster; it's about doing fewer things."
Joined: 23 hours (since May 13)
Full Name: Misha Mitiev
Headline: Lead Architect & Founder @ The World Table | Creator of Loom Engine & Mythcore: Omniveil
About: I build high-performance foundations for the next era of the web. As the architect of Loom Engine, I’ve focused on proving that TypeScript can reach near-native speeds when you strip away the "OOP tax" and embrace data-oriented design. Currently, I’m manifesting this technology into Mythcore: Omniveil - a next-gen MMORPG prototype that pushes the limits of browser-based complexity. To me, coding is a sadhana (a dedicated practice) where performance is the ultimate truth.
Location: Koh Lanta, Thailand
Website: theworldtable.ai
Languges & Tools: TypeScript (Strict/Low-level), WebGL/WebGPU, Node.js, Data-Oriented Design (SoA/TypedArrays), High-Frequency Networking.
Currently Exploring: Scaling distributed authoritative servers for Mythcore, WebGPU compute shaders for physics, and the intersection of AI-driven world-building within Loom Engine.
Achievements: Architected Loom Engine: A custom-built, high-performance TS engine.

Founder of The World Table: Reimagining digital interaction through performance.

Successfully ditched traditional OOP in TypeScript without losing my mind.
Fun Fact: I named my engine "Loom" because I believe software should be woven with precision, but I named the game "Mythcore" because every great piece of tech needs a soul. Also, I’ve probably spent more time looking at memory heaps than actual sunsets lately.
Random Dev Quote: "Optimization isn't about doing things faster; it's about doing fewer things."
Latest Video: https://youtube.com/live/xncBgwgdRlo?feature=share
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