menu
CODER
LEGION
GitHub Login
Twitter Login
Apple Login
Login
Sign Up
search
Log In
account_circle
Welcome to
Coder Legion
Connect with 5,669 amazing developers
Email or Username
Password
Forgot your password?
Remember
Log In
Don't have an account?
Sign up
OR
New Post
Home
Tags
Launches
Videos
Dev Stories
NEW
Discussions
Series
Groups
Jobs
Developers
Users
More
Posts by Trent Polack
@Trent Polack
Trent Polack
Backer
Expert Game Designer
Lansing, MI
trentpolack.com
Joined July 2025
1.1k
Points
•
23
Badges
•
0
Connections
•
3
Followers
•
0
Following
Profile
Stats
Wall
Posts
Badges
Posts by Trent Polack
Posts
Comments
Reviews
All
Articles
Dev Stories
Discussions
Launches
Tutorials
Videos
Trent Polack
•
Jul 15, 2025
•
in
Tutorials
•
12 min read
Working with git on large projects with large binary assets.
When I started the now-defunct Steel Hunters RIP, I wrestled with how to best handle version control for the project. Managing Unreal Engine is easy enough, as Epic has structured its repository to be as git friendly as it can be. The actual game...
git
source-control
game-development
command-lines
6
Reactions
6
Comments
content_copy
Share on Facebook
Share on X
Share on Reddit
Share on LinkedIn
Share on Pinterest
Share on HackerNews
Load more
chevron_left