Zooming out should help you understand a graph. In our first large-graph test, it made the editor almost unusable.
Up close, we had roughly 50 FPS. Fit the same 1,000 entities and 5,000 connections into one window, and we dropped to 0.41 FPS. One fr...
A lot of C/C++ developers build complex data structures as if database theory never happened. And then they spend months maintaining pointer contracts that a schema could have made obvious.
Let’s take a graph structure as an example.
A common patte...
Stop thinking of your codebase as a technical blueprint. It’s not.
It’s a monument to organizational friction.
A codebase is a compressed organizational chart, and the syntax highlighting is just the decorative flourish. The truth about who owns wha...
I’ve been working on a small experiment around a semantic shell.
The basic idea is that the user types something like:
copy report.pdf to backup
and a small local model maps that to a known tool:
filesystem.copy
The shell then takes over. It v...
I thought embedding a web UI into a native desktop application would be the easy part.
After all... macOS has WebKit. Linux has GTK WebKit. Windows has WebView2.
One API per platform, smaller installers, native look & feel. Sounds perfect.
Then real...
Developers have a strange relationship with documentation.
We love well-documented libraries.
We appreciate clear APIs, useful examples, configuration references, migration notes, architecture diagrams, and a README that tells us what we actually n...
Down the memory lane
Some developers don’t understand memory.
They understand new, delete, or garbage collection. And again — that’s just the surface.
Memory is not a flat, uniform space.
It’s a hierarchy:
• registers
• multiple levels of cache
• ...