A… Development Gallery? On this internet?

Backer posted Originally published at www.trent-polack.com 1 min read

You may have noticed a flurry of activity around the site the last couple of months. Or maybe not, it’s not like this was the most active place on earth, but there has been a flurry of activity with a full site redesign that’s bringing with it a handful of features:

  • This Blog — While it is for all intents and purposes the Medium Blog I run with astounding infrequency, the main home for the blog is now going to be this site. Posts will still get reposted elsewhere though because that’s the Internet we live in. I don’t have a clear idea how frequently I’ll write in it but it’s safe to assume the contents will be video games.
  • Development Gallery — I’m bringing back something I always loved to maintain back in the ol’ days and just throwing absolute work-in-progress and very frequently-broken screen shots into a gallery for folks to check out. I’ve always found it fun to scan through the things and try to make sense of them later.

The larger note at the moment is that I’ve taken to some hobby development on the side with Unity and trying to recapture some of the mech glory that was lost with the untimely demise of [my] Steel Hunters. Unity has really made some incredible strides as an engine and their community and asset store are incredibly impressive. It’s been fun, as has been testing new workflows with things like EmberGen, Houdini, Gaea 2, World Creator 2, and more. I’m hoping I can provide some useful utilitities and tools to throw up on my Github page as well. So… Yeah!

Work-in-progress on a new map in World Creator 2 that takes advantage of more of its features than I’ve tried previously.

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