Rend Infestation Devlog #3 - UX is hard

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calendar_today ago • schedule1 min read

The main focus of this devlog was to show the new UX flow for weapon modifications.

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Brno, Czech Republic • linkedin.com/in/jakub-neruda
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Experienced C++ developer, team lead and hobby gamedev. I enjoy writing stuff about C++, clean code, clean architecture, and game development.

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