Found this list while training it into my new personal LLM, its a list of machine learning ML models, with descriptions and settings. They are fairly easy to use if you are comfortable on the command line, but it's technical enough that it won't soun...
CoderLegion has a lot of developers experimenting with language models, and game characters are one of the most demanding places to use them. This is a practical rundown of the latency and cost techniques that make NPCs driven by language models work...
If you have ever wanted to build a small browser game on the side, the hardest call is usually what kind of game, not which framework. Here is how to read a genre the way you would read a spec, as a list of systems with a known build order.
A Genre ...
A lot of developers here have thought about selling a physical product on the side, and the part that decides whether it works looks a lot like capacity planning. Here is the inventory math Amazon FBA sellers run, written the way we would write it fo...
A lot of us here work remotely or are weighing a remote offer against an office one, and the salary is usually the only number that gets compared. Here is the rest of the math, the parts that decide what a remote role is really worth and what a freel...
Plenty of us here have tried giving a game character an LLM brain, and the first version usually starts inventing its own world within ten minutes. This post is about a fix that is mostly a writing problem rather than a code problem: how you structur...
Plenty of us here have shipped something on WebGL, a game, a visualization or a canvas experiment, and WebGPU now ships in Chrome, Edge, Firefox and Safari. Here is a practical look at what actually changes in your code and your frame budget when you...
A lot of us here are building a product on the side or running a very small software business, and sooner or later someone mentions grants. Here is a developer friendly look at which grants actually fund software work, what the odds look like, and ho...
Plenty of us here build browser games or interactive canvas projects, and the desktop build usually feels finished long before the phone build does. These are the five problems that show up first when the same game meets a real handset, and the fixes...
A lot of us here are wiring language models into loops, tools and schedulers right now, and the demo usually works on the first afternoon. What follows is the part that tends to get skipped between that demo and something you can leave running, writt...
Most of us here spend our days thinking about systems, where small local rules add up to big behavior over time. Geology has one of the best examples of that in all of science, so here is a short tour of plate tectonics for anyone who likes an elegan...
Most of us here already have the skill that makes a side hustle easy to start, since we write code for a living. The hard part is not the idea, it is picking something that still fits your week after a full day of shipping at work.
Start With Honest...
A lot of us here have taken on a client project on the side or thought about going independent. This is a short guide to the parts of freelancing that trip developers up most, written from the developer side of the table.
Why a Niche Beats a Stack
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If you have only used AI music tools from the outside, the pipeline underneath is a nice piece of engineering that borrows heavily from the language models most of us already work with. This is a short tour of how text becomes a finished track, writt...
If you have ever written a one off script to read a CSV that was not really a CSV, this one is for you. It is a small open source Python package built around a pattern more of us should borrow: the model writes code once, and deterministic code does ...
Most of us are writing agent code all day now, and it is worth knowing that game developers solved a version of the same decision problem twenty years ago without using machine learning for any of it. This is the architecture side of game AI, written...
Most of us have shipped an image feature at some point, and the consumer AI headshot tools are a compact case study in the parts that are easy to get wrong. I dug into how they work and the engineering choices turn out to be more interesting than the...
A lot of the agent threads here land in the same argument, so here is the split that has held up for me across a few production systems. Curious whether it matches what other people on CoderLegion have run into.
The Line Itself
A workflow runs a pa...
Most of us here ship code long before anyone outside the repo sees it, and games are the one kind of software where that habit actively hurts you. If you build quietly for two years and announce on launch day, the launch is the first time anyone hear...
Most of us have written a scraper that ran perfectly for three weeks and then died for no visible reason, with no commit anywhere near it. This is a breakdown of which layer actually killed it, and what a managed scraping API is really selling when i...