The Best Programming Language Is the One That Helps You Solve a Real Problem

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calendar_today ago • schedule2 min read

Sometimes, the hardest part of building software isn't writing the code. It's figuring out what actually needs to be built.

Imagine someone asks you to create a simple application for managing daily expenses. You open your editor, start thinking about the framework, database, architecture, and all the features you could add.

A few hours later, you have a complicated plan but nothing working yet.

I've started to appreciate a different approach: build something small that solves the main problem first.

A useful application doesn't always need a complicated architecture or dozens of features. Sometimes, a simple solution that works reliably is much more valuable.

For example, when building a task management application, the first version might only need:

  • Adding a new task.
  • Updating its status.
  • Setting a due date.
  • Removing completed tasks.

That's enough to create something useful.

Once the basic functionality works, you can think about authentication, notifications, search, filtering, and other improvements.

Why does this approach matter?

Because developers can easily spend too much time preparing for problems that haven't appeared yet.

Choosing technologies before understanding the requirements can also lead to unnecessary complexity. A project that needs a small database and a few API endpoints probably doesn't need a distributed architecture from day one.

I believe good development is partly about knowing what not to build.

There are a few habits that help me think through projects:

Understand the actual problem. Don't assume you know what users need. Ask questions and identify the main difficulty they are trying to solve.

Keep the first version focused. Build the essential functionality before adding optional features.

Make improvements based on feedback. Real usage often reveals problems that were difficult to predict during planning.

Pay attention to maintainability. Code should not only work today; another developer should be able to understand and improve it later.

Don't confuse complexity with quality. More technologies, frameworks, and abstractions don't automatically produce better software.

One thing I find interesting is how different developers approach the same problem. Some prefer planning the architecture carefully before writing code, while others build a small working version and improve it step by step.

Both approaches have their place, depending on the project's requirements.

But here's something I'd genuinely like to discuss:

When starting a new software project, do you prefer designing the architecture first or building a small working version and improving it as you go?

I'd be interested to hear what has worked best in your real projects.

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I love building software that solves real problems. My journey in programming started with curiosity... Show more

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