Pretty clean explanation. The Flip-style modular idea actually makes sense for scaling teams.
Curious would you still recommend this setup for smaller apps/projects?
FLIP: Modular Architecture for KMP
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@[romainl] Thanks! And yes - even if the app stays small, FLIP helps. The structure forces you to think in domains early. You know exactly where each piece of logic belongs, and you never end up with a ViewModel that does everything.
For a small app, skip :service and start with :common, :feature, :entrypoint, :platform. If it grows later, extract :service - no rewrite, just moving code.
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This looks like an incredibly elegant way to handle a massive headache.
I haven't shipped a mobile app in years—back when I was touching iOS and Android, 'modular architecture' usually just meant splitting things into a few horizontal library buckets and hoping your dependency graph didn't turn into a ball of yarn. Seeing how much the landscape has evolved with Kotlin Multiplatform is fascinating.
What catches my eye about your FLIP pattern is how strictly it forces dependency inversion right at the boundary. Decoupling the UI and core logic through explicit Interface and Provider layers seems likely to completely save a team from the classic 'Core module dumping ground' trap as a project scales.
I don't have a dog in the KMP fight right now, but this is exactly the kind of structural clarity that makes me want to spin up a sandbox project just to see how clean the Gradle compilation and state boundaries feel in practice nowadays. Really interesting write-up!
@[Ken W. Alger] Thank you! You've pinpointed the problem: "core module dumping," which comes from a lack of clear boundaries. Modules shouldn't be packages with separate Gradle configurations - they should exist for a reason, their interactions should be limited, and their purpose should be clear.
A good architecture shouldn't punish mistakes, it should prevent them. Once you draw the line between service and feature, there's simply no place left to dump things.
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