Really like this workflow Rick, recording lowpoly renders into sprite sheets feels like a clever performance tradeoff, how much memory did the final sprite sets end up using compared to real time 3D?
Lowpoly3D to 2D Animations
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wildlogicgames
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@[Freya Williams] I'm still in the process so i do not currently know. There will be a memory increase/trade off for sure but I can leverage Sprite Atlases or/and Addressables - look into texture compression and material usage to minimize memory footprint. I prefer this approach-outcome vs straight up using the 3D models.
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wildlogicgames
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We can see with greater detail how we go about the workflow and process' covered in this post over here: https://www.youtube.com/watch?v=Jjq0C8Fs8ps This is devlog 03
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Freelance Game-Software Developer using Unity & C#
C++ | JS | JSON | HTML5 | CSS
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