The instanced mesh approach is really slick, especially the dummy object trick, nice work. Have you tried per instance colors or subtle shader noise to push variation even further?
Baghdad: The Great Round City
bingkahu
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bingkahu
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@[Henry Paul] Thanks! The dummy object trick was definitely a lifesaver for the initial layout.
I actually haven't experimented with per-instance colors yet, but that’s a fantastic idea to break up the monotone look of the mud-brick buildings. Adding some shader noise for texture variation is also on my radar—it would definitely help the city feel more "lived-in."
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