Chris Is Curious

calendar_today ago • schedule2 min read
— Originally published at curiouschris.hashnode.dev

I'm not an expert in artificial intelligence. I'm not a developer. I'm not a researcher. I'm just someone who likes to understand how things work — whether that's PC hardware, CAD modeling, game mechanics, or whatever new rabbit hole I fall into.

Recently, that rabbit hole has been AI.

I started exploring AI because I wanted to see what it could actually do for me. Not in a theoretical sense, but in a hands-on, "can this help me build something?" way. And very quickly, I learned something important: AI is powerful, but it's also imperfect, unpredictable, and occasionally hilarious.

This blog is where I'm documenting that journey — the good, the bad, and the blob-shaped.

How I Ended Up Here

My first experiments were simple: could AI help me build an app? I tried one platform, hit limitations, jumped to YouTube, jumped to Google, jumped to other AIs. I even asked one AI how to use another AI. Sometimes it worked. Sometimes it failed spectacularly.

One of my earliest lessons was this:

AI is not perfect. Anything built by humans inherits human flaws.

Case in point: I once asked an AI to generate a coded 3D model for Tinkercad. It proudly produced a file. I imported it… and it was a blob. A literal blob. No shape. No structure. Just digital mush.

That's when I realized:

Always double-check what AI gives you.

Emails, code, models — all of it.

The Rabbit Holes Get Deeper

Eventually I found Claude, learned about its coding environment, and wondered if I could build something more complex. Then I stumbled onto a video about making games with AI.

That was it. The next rabbit hole.

I went back to Copilot and started designing a real-time strategy game inspired by Battle for Middle-Earth II. Together, we built a full world bible — factions, lore, mechanics, unit types, everything.

I dropped the whole thing into Claude and said, "Make an RTS based on this."

Claude said: Sure, no problem.

It generated a prototype.

I opened it.

And what I saw was… circles.

Circles everywhere.

A swarm of circle-people marching across the screen, destroying my invisible fortresses.

That's when I learned another lesson:

AI will not always fill in the blanks. If you aren't precise, you get circles instead of elves.

So What Am I Doing Here?

I'm learning publicly.

I'm documenting:

  • What I try
  • What works
  • What breaks
  • What surprises me
  • What I learn along the way
    I'm mostly here to explore — and share the process. But maybe I can also teach you something along the way.

I don't know exactly where this journey leads. I don't know what I'll be building three months from now. But I do know this:

AI has already opened doors I didn't expect.

It's helped me build apps, generate models, and attempt a real-time strategy game.

It's shown me that curiosity is enough to get started.

What You Can Expect From This Blog

  • Honesty.
  • Curiosity.
  • Beginner mistakes.
  • Unexpected successes.
  • And a lot of learning.
    I have many hobbies and interests, and this blog might wander through all of them. The cadence may change. The topics may shift. But the goal stays the same:

Learn something. Build something. Share something.

If you're curious too, I hope you'll join me.


Originally published on Hashnode.

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