This sounds like a fun project to build. Did MCP actually speed up your development much?
Five Days to Escape: A Final Escape 2 Dev Day with Godot MCP
2 Comments
Drakonkat
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@[Faisal Ashraf] Yes, it has helped, especially with the inspect-edit-verify loop. Having MCP surface the actual project structure and editor state means less time guessing at scene paths and more time checking changes against the real project. The biggest gain has been faster diagnosis and fewer blind iterations, rather than simply generating code faster. It still doesn't replace running and playtesting the game, but it makes those iterations more focused.
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