Nice walkthrough on mapping cruise control thinking to a 2D rocket context. The part about tiny orientation errors cascading into big trajectory issues is such a good reminder of how unforgiving control systems are. How do you personally pick initial PID gains when moving from car-style control to a rocket sim like this?
(Demo Game) Progress Record & Soft Intro to PID Controller
Methodox
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Methodox
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@[Andrew Mewborn] There is a formal process of going into state space and calculating things if system dynamics is known, as in the simple cases we have. On the other hand, picking initial parameters is mostly based on heuristics and "educated guess". Unfortunately I am not an expert in those area yet so can't really share more insight on the topic
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